執筆者 Simon | 8月 25, 2014 | Articles, Events, レベルプランナー, News, ポートフォリオ, Unity3D, VideoGame Extreme Workshop
Hello friends. Well the last weekend I went to Santiago to participate in the VideoGames Extreme Workshop 2014 at Federico Santa María University. The game jam was about to make a videogame is 24 hours in whatever tool what you want… It’s not the first...
執筆者 Simon | 8月 12, 2014 | Articles, News, ポートフォリオ
Hello people. Well now I promise more activity in this blog, I’m back in game development after a really good rest of 6 months, after of the release of my First game Infernal Underground, even getting more coverage that I really expected on him. Infernal...
執筆者 Simon | 9月 17, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Well I must give my apologies about I didn’t posted my progress days 8,9 and 10… But I really found a little hard look for more stuff to add in my map and stuff to fix, the map is not perfect, but I learned more concept about a realistic...
執筆者 Simon | 9月 13, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Today sorry, I have no progress of any type, today I take a rest of this challenge and I want to continue it tomorrow, Hopefully this rest will help me to get more ideas for the map and also take the time to analyze any feedback that I...
執筆者 Simon | 9月 12, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Guys Day 6, I can say we have the 50% of this challenge done, but I’m not sure if I have more than 50% of my environment or I don’t have so much progress. The new ideas and the feedback that I received by community must be applied. I have a...
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