執筆者 Simon | 9月 11, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello fellas. Today was a relaxed day, I had a couple of things to do at university, but I tried to make some fixes in the terrain, I really appreciate your feedback and I’m trying to make the changes that you think I must to do… Probably the screenshot...
執筆者 Simon | 9月 10, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello I haven’t made some progress today, but I’ll try to fix the cliff rocks…. I receive some feedback about the terrain, the terrain is kinda false and I know it, anyway I’ll improve any changes I guess the days 5 or 6… anyway...
執筆者 Simon | 9月 9, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello, here Simon, writing some report about the 3rd day of the development process of my map, doing this challenge in the best way as possible. I received a little feedback, I really appreciate it and I’ll fix the points with some issues. But anyway I’m...
執筆者 Simon | 9月 8, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hi Well, second day. Let’s start talking about the development progress. Today I’ve started with a map at least 90% blocked, anyway I started now with static meshes localization in the game level, using obviously blocking, Now I have more...
執筆者 Simon | 9月 7, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days
Hello Guys Well I started today with the development process of make a level using CryEngine 3 in a 11 days deadline. This is a challenge in the world of level design webpage but applied to UDK, but I decided to make it with CryEngine 3. So there is… the...
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