執筆者 Simon | 7月 18, 2015 | Articles, レベルプランナー, News, Programming
Well, I guess have passed a lot of time since I made a critic post… a critic for myself or to the world… Anyway there’s a good reason to do that, so I’m gonna to be very clear in the whole bunch of feelings and situations that make me feel like...
執筆者 Simon | 7月 15, 2015 | Articles, CryEngine, Events, ゲームプログラミング, Global Game Jam, Graphic Programming, レベルプランナー, News, ポートフォリオ, Programming, The Holders, Unity3D, Unreal Engine 4, VideoGame Extreme Workshop
In the 15th of July of 2010… I remember those days to be honest… 5 years ago, when I was in the HeXentic Games team with my people working in a new mod for Heretic and HeXen… I decided to take some of them and make something different…...
執筆者 Simon | 6月 13, 2015 | Articles, レベルプランナー, News
Hello people… I guess now I’m going to talk about the topic that I said in my last post about “The Holders” map where I said I’m going to play the 2 games that inspired me to become a level designer after all… First I must to say I...
執筆者 Simon | 6月 12, 2015 | Articles, レベルプランナー, News, ポートフォリオ, The Holders, Unreal Engine 4
Well Day 5. I tried to put some particles in the scene… also I add a new area in the second floor… I realize something, I have some little problems with snapping objects in the scene (Walls to be specific) I guess is there an option in Unreal Engine...
執筆者 Simon | 6月 11, 2015 | Articles, レベルプランナー, News, ポートフォリオ, The Holders, Unreal Engine 4
Well It has been a really relaxed day at all… So I decided to continue today and adding 1:30 Hrs to my development process… I’m still… Uncomfortable with the final result… But I don’t blame myself… I’m starting and I...
執筆者 Simon | 8月 25, 2014 | Articles, Events, レベルプランナー, News, ポートフォリオ, Unity3D, VideoGame Extreme Workshop
Hello friends. Well the last weekend I went to Santiago to participate in the VideoGames Extreme Workshop 2014 at Federico Santa María University. The game jam was about to make a videogame is 24 hours in whatever tool what you want… It’s not the first...
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