執筆者 Simon | 8月 12, 2014 | Articles, News, ポートフォリオ
Hello people. Well now I promise more activity in this blog, I’m back in game development after a really good rest of 6 months, after of the release of my First game Infernal Underground, even getting more coverage that I really expected on him. Infernal...
執筆者 Simon | 9月 6, 2013 | Articles, Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Guys Time has passed since my last post, even I didn’t write about my participation at Global GameJam in January of this year. Anyway, now I’m here because I’m determined in become a Level Designer, so that’s why now I started a challenge...
執筆者 Simon | 9月 24, 2012 | Articles
Well I guess I’m using this make so philosophical debate about the life and about my way to be a Game Designer, a successfully one, be recognized and work in a excelent company, well whatever… I’m afraid right now, I’m scared about this...
執筆者 Simon | 9月 1, 2012 | Articles, News
Well I guess I’m gonna talk something personal with whoever will read this… and also I’ll make my own conclusions for myself… If you are noticed, Rather than dealing with unsavory characters every time you need to replenish your supply, you can...
執筆者 Simon | 7月 7, 2012 | Articles
Okay I guess someone who read the title will make a sarcasm about them, anyway I guess I’m really fucked up for to say it and I really want to do it right now, even if someone don’t share my opinion. When I begun in game development two years ago (okay...
執筆者 Simon | 7月 3, 2012 | Articles, Events, ゲームプログラミング, News, ポートフォリオ, Programming, VideoGame Extreme Workshop
Hello People. Well after a long of time without any article or post here I have soemthing to tell you, In the last weekend I’ve participated in the videogames Extreme Workshop 2012 at Universidad Federico Santa María. A Game Jam where I must develop a...
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