執筆者 Simon | 7月 18, 2015 | Articles, レベルプランナー, News, Programming
Well, I guess have passed a lot of time since I made a critic post… a critic for myself or to the world… Anyway there’s a good reason to do that, so I’m gonna to be very clear in the whole bunch of feelings and situations that make me feel like...
執筆者 Simon | 7月 15, 2015 | Articles, CryEngine, Events, ゲームプログラミング, Global Game Jam, Graphic Programming, レベルプランナー, News, ポートフォリオ, Programming, The Holders, Unity3D, Unreal Engine 4, VideoGame Extreme Workshop
In the 15th of July of 2010… I remember those days to be honest… 5 years ago, when I was in the HeXentic Games team with my people working in a new mod for Heretic and HeXen… I decided to take some of them and make something different…...
執筆者 Simon | 6月 16, 2015 | レベルプランナー, ポートフォリオ, The Holders, Unreal Engine 4
Hi guys! I hope until now you were enjoying looking the progress in my serie, in fact if not well I can’t blame you because I’m not doing so much noise about it, except few people close to me who are helping me in one way or another. Anyway we have an...
執筆者 Simon | 6月 15, 2015 | レベルプランナー, ポートフォリオ, The Holders, Unreal Engine 4
Well I guess is time to considerate it will be a real though challenge to achieve what I really expect of this game, or to be honest… of this environment. I’ve been busy the whole Sunday afternoon trying to achieve something with the lights and also I...
執筆者 Simon | 6月 14, 2015 | レベルプランナー, News, ポートフォリオ, The Holders, Unreal Engine 4
Hi guys. Well after my post about the games that inspired me to do my journey as Level Designer I guess I’m more clear about the what I want to give with my Level Design. And as first step I did a blueprint about what I really want to make and also it gave me a...
執筆者 Simon | 6月 13, 2015 | Articles, レベルプランナー, News
Hello people… I guess now I’m going to talk about the topic that I said in my last post about “The Holders” map where I said I’m going to play the 2 games that inspired me to become a level designer after all… First I must to say I...
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