執筆者 Simon | 9月 9, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello, here Simon, writing some report about the 3rd day of the development process of my map, doing this challenge in the best way as possible. I received a little feedback, I really appreciate it and I’ll fix the points with some issues. But anyway I’m...
執筆者 Simon | 9月 8, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hi Well, second day. Let’s start talking about the development progress. Today I’ve started with a map at least 90% blocked, anyway I started now with static meshes localization in the game level, using obviously blocking, Now I have more...
執筆者 Simon | 9月 7, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days
Hello Guys Well I started today with the development process of make a level using CryEngine 3 in a 11 days deadline. This is a challenge in the world of level design webpage but applied to UDK, but I decided to make it with CryEngine 3. So there is… the...
執筆者 Simon | 9月 6, 2013 | Articles, Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Guys Time has passed since my last post, even I didn’t write about my participation at Global GameJam in January of this year. Anyway, now I’m here because I’m determined in become a Level Designer, so that’s why now I started a challenge...
執筆者 Simon | 12月 26, 2012 | CryEngine, レベルプランナー, ポートフォリオ
Well guys I’m actually working on this map, Trying to make something really beautiful and well I hope you will enjoy this… here is the video: Also if you didn’t see the first video I can put it here for ya! 🙂 ...
執筆者 Simon | 12月 24, 2012 | CryEngine, レベルプランナー, News, ポートフォリオ
Hello People This was a really moved weekend, I’ve started yesterday a course at digital tutors about CryEngine 3, I’ve watched all the lessons and answered all the quizzes of the course… today I finish it and I have a really nice enviroment...
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