執筆者 Simon | 9月 13, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Today sorry, I have no progress of any type, today I take a rest of this challenge and I want to continue it tomorrow, Hopefully this rest will help me to get more ideas for the map and also take the time to analyze any feedback that I...
執筆者 Simon | 9月 12, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Guys Day 6, I can say we have the 50% of this challenge done, but I’m not sure if I have more than 50% of my environment or I don’t have so much progress. The new ideas and the feedback that I received by community must be applied. I have a...
執筆者 Simon | 9月 11, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello fellas. Today was a relaxed day, I had a couple of things to do at university, but I tried to make some fixes in the terrain, I really appreciate your feedback and I’m trying to make the changes that you think I must to do… Probably the screenshot...
執筆者 Simon | 9月 10, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello I haven’t made some progress today, but I’ll try to fix the cliff rocks…. I receive some feedback about the terrain, the terrain is kinda false and I know it, anyway I’ll improve any changes I guess the days 5 or 6… anyway...
執筆者 Simon | 9月 9, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello, here Simon, writing some report about the 3rd day of the development process of my map, doing this challenge in the best way as possible. I received a little feedback, I really appreciate it and I’ll fix the points with some issues. But anyway I’m...
執筆者 Simon | 9月 8, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hi Well, second day. Let’s start talking about the development progress. Today I’ve started with a map at least 90% blocked, anyway I started now with static meshes localization in the game level, using obviously blocking, Now I have more...
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