執筆者 Simon | 9月 7, 2013 | Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days
Hello Guys Well I started today with the development process of make a level using CryEngine 3 in a 11 days deadline. This is a challenge in the world of level design webpage but applied to UDK, but I decided to make it with CryEngine 3. So there is… the...
執筆者 Simon | 9月 6, 2013 | Articles, Challenges, CryEngine, レベルプランナー, Make a Level in 11 Days, ポートフォリオ
Hello Guys Time has passed since my last post, even I didn’t write about my participation at Global GameJam in January of this year. Anyway, now I’m here because I’m determined in become a Level Designer, so that’s why now I started a challenge...
執筆者 Simon | 12月 26, 2012 | CryEngine, レベルプランナー, ポートフォリオ
Well guys I’m actually working on this map, Trying to make something really beautiful and well I hope you will enjoy this… here is the video: Also if you didn’t see the first video I can put it here for ya! 🙂 ...
執筆者 Simon | 12月 24, 2012 | CryEngine, レベルプランナー, News, ポートフォリオ
Hello People This was a really moved weekend, I’ve started yesterday a course at digital tutors about CryEngine 3, I’ve watched all the lessons and answered all the quizzes of the course… today I finish it and I have a really nice enviroment...
執筆者 Simon | 10月 1, 2012 | CryEngine, レベルプランナー, ポートフォリオ
Hello Everybody Well Actually i’m beginning in my way like a video game Level Designer, for that I decided to use CryEngine 3 Sandbox, is the Free SDK version oriented to make new games using the same technology than Crysis 2. Time ago when HeXentic Games...
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