執筆者 Simon | 7月 15, 2015 | Articles, CryEngine, Events, ゲームプログラミング, Global Game Jam, Graphic Programming, レベルプランナー, News, ポートフォリオ, Programming, The Holders, Unity3D, Unreal Engine 4, VideoGame Extreme Workshop
In the 15th of July of 2010… I remember those days to be honest… 5 years ago, when I was in the HeXentic Games team with my people working in a new mod for Heretic and HeXen… I decided to take some of them and make something different…...
執筆者 Simon | 6月 16, 2015 | レベルプランナー, ポートフォリオ, The Holders, Unreal Engine 4
Hi guys! I hope until now you were enjoying looking the progress in my serie, in fact if not well I can’t blame you because I’m not doing so much noise about it, except few people close to me who are helping me in one way or another. Anyway we have an...
執筆者 Simon | 6月 15, 2015 | レベルプランナー, ポートフォリオ, The Holders, Unreal Engine 4
Well I guess is time to considerate it will be a real though challenge to achieve what I really expect of this game, or to be honest… of this environment. I’ve been busy the whole Sunday afternoon trying to achieve something with the lights and also I...
執筆者 Simon | 6月 14, 2015 | レベルプランナー, News, ポートフォリオ, The Holders, Unreal Engine 4
Hi guys. Well after my post about the games that inspired me to do my journey as Level Designer I guess I’m more clear about the what I want to give with my Level Design. And as first step I did a blueprint about what I really want to make and also it gave me a...
執筆者 Simon | 6月 12, 2015 | Articles, レベルプランナー, News, ポートフォリオ, The Holders, Unreal Engine 4
Well Day 5. I tried to put some particles in the scene… also I add a new area in the second floor… I realize something, I have some little problems with snapping objects in the scene (Walls to be specific) I guess is there an option in Unreal Engine...
執筆者 Simon | 6月 11, 2015 | Articles, レベルプランナー, News, ポートフォリオ, The Holders, Unreal Engine 4
Well It has been a really relaxed day at all… So I decided to continue today and adding 1:30 Hrs to my development process… I’m still… Uncomfortable with the final result… But I don’t blame myself… I’m starting and I...
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