Refactoring


Hi guys.

Well after my post about the games that inspired me to do my journey as Level Designer I guess I’m more clear about the what I want to give with my Level Design. And as first step I did a blueprint about what I really want to make and also it gave me a better result that I wanted… In fact I started from scratch again (But I haven’t delete my old map so probably I’ll merge some part of it later) and I was a really good result. Still darker, but I guess now is more fixed that aspect… I’m just doing a light stuff by myself without even read any documentation… I’m gonna see some tutorial after to fix this…

Anyway here are the Photos of Day 6:

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