Nzooka's Tyranny "The Club"- The Design Den December Challenge

Level Design

Developed for:

  • The Design Den December Challenge

Software & Technology

  • Unreal Engine

Roles

  • Level Design

Deliverables

  • Level Layout
  • Level Design Document
  • Level Blockout in Editor

Download the executable

Project Info

Project Description

The level was intended for The Design Den December Challenge, where we sim a technical test for a company who ask us to create a level in a defined schedule, also the level must to achieve a couple of gameplay and defined constraints and also located in a defined area.

 

My Job

I started creating the level brief grabbing some visual references and put them inside a Level Design Document, this lead me to the level layout which after I have a first sketch I put it inside Unreal Engine, after that I ended updating my first layouts to achieve my vision of the level. I had to implement some basic mechanic and enemy location with objects and covering.

 Level Design

Level Design Documentation and Layout

I started with the LDD which allows me to focus in essential aspects for my current level, then I moved to the level layout that I used to create the basic shape of the level, and then start to improving it.

Level Design

Level Blockout inside Unreal Engine

After I finished the level layout and documentation I started to work inside Unreal Engine and do the entire level blockout, basic lightning and enemy placement with some of the gameplay aspects added into the level.

Thanks For Watching

I'm Available for Hire or Freelance
Contact MeMy Portfolio
en_USEnglish