by Simon | Jun 13, 2015 | Articles, Level Design, News
Hello people… I guess now I’m going to talk about the topic that I said in my last post about “The Holders” map where I said I’m going to play the 2 games that inspired me to become a level designer after all… First I must to say I...
by Simon | Jun 12, 2015 | Articles, Level Design, News, Portfolio, The Holders, Unreal Engine 4
Well Day 5. I tried to put some particles in the scene… also I add a new area in the second floor… I realize something, I have some little problems with snapping objects in the scene (Walls to be specific) I guess is there an option in Unreal Engine...
by Simon | Jun 11, 2015 | Articles, Level Design, News, Portfolio, The Holders, Unreal Engine 4
Well It has been a really relaxed day at all… So I decided to continue today and adding 1:30 Hrs to my development process… I’m still… Uncomfortable with the final result… But I don’t blame myself… I’m starting and I...
by Simon | Jun 10, 2015 | Level Design, Portfolio, The Holders, Unreal Engine 4
Yeah! More Rooms!! Okay to be honest I’m kidding… just I’m trying to make the level more inmersive. I’m adding the details but I still having the feeling about the light is not quite good as must be… In fact I must admit that I...
by Simon | Jun 8, 2015 | Level Design, News, Portfolio, The Holders, Unreal Engine 4
Hello Guys! It’s been a long time since I wrote my last post eh? Well to be honest I was really busy in my faculty making my final project and well I must to say a few things before I start. Now I’m a Computer Engineer, Yeah! I did it! well it was a...
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