by Simon | Sep 17, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Well I must give my apologies about I didn’t posted my progress days 8,9 and 10… But I really found a little hard look for more stuff to add in my map and stuff to fix, the map is not perfect, but I learned more concept about a realistic...
by Simon | Sep 13, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Hello Today sorry, I have no progress of any type, today I take a rest of this challenge and I want to continue it tomorrow, Hopefully this rest will help me to get more ideas for the map and also take the time to analyze any feedback that I...
by Simon | Sep 12, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Hello Guys Day 6, I can say we have the 50% of this challenge done, but I’m not sure if I have more than 50% of my environment or I don’t have so much progress. The new ideas and the feedback that I received by community must be applied. I have a...
by Simon | Sep 11, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Hello fellas. Today was a relaxed day, I had a couple of things to do at university, but I tried to make some fixes in the terrain, I really appreciate your feedback and I’m trying to make the changes that you think I must to do… Probably the screenshot...
by Simon | Sep 10, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Hello I haven’t made some progress today, but I’ll try to fix the cliff rocks…. I receive some feedback about the terrain, the terrain is kinda false and I know it, anyway I’ll improve any changes I guess the days 5 or 6… anyway...
by Simon | Sep 9, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Hello, here Simon, writing some report about the 3rd day of the development process of my map, doing this challenge in the best way as possible. I received a little feedback, I really appreciate it and I’ll fix the points with some issues. But anyway I’m...
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