by Simon | Jun 8, 2015 | Level Design, News, Portfolio, The Holders, Unreal Engine 4
Hello Guys! It’s been a long time since I wrote my last post eh? Well to be honest I was really busy in my faculty making my final project and well I must to say a few things before I start. Now I’m a Computer Engineer, Yeah! I did it! well it was a...
by Simon | Aug 25, 2014 | Articles, Events, Level Design, News, Portfolio, Unity3D, VideoGame Extreme Workshop
Hello friends. Well the last weekend I went to Santiago to participate in the VideoGames Extreme Workshop 2014 at Federico Santa María University. The game jam was about to make a videogame is 24 hours in whatever tool what you want… It’s not the first...
by Simon | Aug 12, 2014 | Articles, News, Portfolio
Hello people. Well now I promise more activity in this blog, I’m back in game development after a really good rest of 6 months, after of the release of my First game Infernal Underground, even getting more coverage that I really expected on him. Infernal...
by Simon | Dec 24, 2012 | CryEngine, Level Design, News, Portfolio
Hello People This was a really moved weekend, I’ve started yesterday a course at digital tutors about CryEngine 3, I’ve watched all the lessons and answered all the quizzes of the course… today I finish it and I have a really nice enviroment...
by Simon | Sep 1, 2012 | Articles, News
Well I guess I’m gonna talk something personal with whoever will read this… and also I’ll make my own conclusions for myself… If you are noticed, Rather than dealing with unsavory characters every time you need to replenish your supply, you can...
by Simon | Jul 3, 2012 | Articles, Events, Game Programming, News, Portfolio, Programming, VideoGame Extreme Workshop
Hello People. Well after a long of time without any article or post here I have soemthing to tell you, In the last weekend I’ve participated in the videogames Extreme Workshop 2012 at Universidad Federico Santa María. A Game Jam where I must develop a...
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