by Simon | Jun 10, 2015 | Level Design, Portfolio, The Holders, Unreal Engine 4
Yeah! More Rooms!! Okay to be honest I’m kidding… just I’m trying to make the level more inmersive. I’m adding the details but I still having the feeling about the light is not quite good as must be… In fact I must admit that I...
by Simon | Jun 8, 2015 | Level Design, News, Portfolio, The Holders, Unreal Engine 4
Hello Guys! It’s been a long time since I wrote my last post eh? Well to be honest I was really busy in my faculty making my final project and well I must to say a few things before I start. Now I’m a Computer Engineer, Yeah! I did it! well it was a...
by Simon | Aug 25, 2014 | Articles, Events, Level Design, News, Portfolio, Unity3D, VideoGame Extreme Workshop
Hello friends. Well the last weekend I went to Santiago to participate in the VideoGames Extreme Workshop 2014 at Federico Santa María University. The game jam was about to make a videogame is 24 hours in whatever tool what you want… It’s not the first...
by Simon | Aug 12, 2014 | Articles, News, Portfolio
Hello people. Well now I promise more activity in this blog, I’m back in game development after a really good rest of 6 months, after of the release of my First game Infernal Underground, even getting more coverage that I really expected on him. Infernal...
by Simon | Sep 17, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Well I must give my apologies about I didn’t posted my progress days 8,9 and 10… But I really found a little hard look for more stuff to add in my map and stuff to fix, the map is not perfect, but I learned more concept about a realistic...
by Simon | Sep 13, 2013 | Challenges, CryEngine, Level Design, Make a Level in 11 Days, Portfolio
Hello Today sorry, I have no progress of any type, today I take a rest of this challenge and I want to continue it tomorrow, Hopefully this rest will help me to get more ideas for the map and also take the time to analyze any feedback that I...
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